Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- VII (Alola)
- Color
- Green
- Shape
- Blob
- Habitat
- Unknown
- Growth Rate
- Medium
- Capture Rate
- 25 (9.8%)
- Gender Ratio
- Genderless
- Egg Groups
- Mineral
- Hatch Counter
- 25 cycles (~6,656 steps)
- Base Experience
- 181
- EV Yield
- 2 Atk
- Height
- 3.9 m (12'10")
- Weight
- 210.0 kg (463.0 lbs)
Damage taken when attacked by each type. Accounts for Ghost/Grass dual typing.
This Pokémon's Steel moves have 1.5× power.
Generation VII
Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.
The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.
It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.
Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.
Generation VIII
After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon.
After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.
Level Up
18 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | AbsorbSTAB | gra | S | 20 | 100% | 25 |
| 1 | Rapid Spin | nor | P | 50 | 100% | 40 |
| 4 | AstonishSTAB | gho | P | 30 | 100% | 15 |
| 9 | Wrap | nor | P | 15 | 90% | 20 |
| 12 | Mega DrainSTAB | gra | S | 40 | 100% | 15 |
| 16 | Growth | nor | N | — | — | 20 |
| 20 | Gyro Ball | ste | P | — | 100% | 5 |
| 24 | Switcheroo | dar | N | — | 100% | 10 |
| 28 | Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| 32 | Whirlpool | wat | S | 35 | 85% | 15 |
| 44 | Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| 45 | Slam | nor | P | 80 | 75% | 20 |
| 48 | Metal Sound | ste | N | — | 85% | 40 |
| 50 | Heavy Slam | ste | P | — | 100% | 10 |
| 52 | Anchor Shot | ste | P | 80 | 100% | 20 |
| 56 | Energy BallSTAB | gra | S | 90 | 100% | 10 |
| 60 | Phantom ForceSTAB | gho | P | 90 | 100% | 10 |
| 64 | Power WhipSTAB | gra | P | 120 | 85% | 10 |
TM / HM
46 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Assurance | dar | P | 60 | 100% | 10 |
| Body Press | fig | P | 80 | 100% | 10 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Brine | wat | S | 65 | 100% | 10 |
| Brutal Swing | dar | P | 60 | 100% | 20 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Energy BallSTAB | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flash Cannon | ste | S | 80 | 100% | 10 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass KnotSTAB | gra | S | — | 100% | 20 |
| Gyro Ball | ste | P | — | 100% | 5 |
| Heavy Slam | ste | P | — | 100% | 10 |
| Helping Hand | nor | N | — | — | 20 |
| HexSTAB | gho | S | 65 | 100% | 10 |
| Hydro Pump | wat | S | 110 | 80% | 5 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Iron Defense | ste | N | — | — | 15 |
| Iron Head | ste | P | 80 | 100% | 15 |
| Liquidation | wat | P | 85 | 100% | 10 |
| Muddy Water | wat | S | 90 | 85% | 10 |
| Payback | dar | P | 50 | 100% | 10 |
| Phantom ForceSTAB | gho | P | 90 | 100% | 10 |
| Power WhipSTAB | gra | P | 120 | 85% | 10 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Round | nor | S | 60 | 100% | 15 |
| Shadow BallSTAB | gho | S | 80 | 100% | 15 |
| Shadow ClawSTAB | gho | P | 70 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Sludge Wave | poi | S | 95 | 100% | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| Solar BladeSTAB | gra | P | 125 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Surf | wat | S | 90 | 100% | 15 |
| Swords Dance | nor | N | — | — | 20 |
| Thief | dar | P | 60 | 100% | 25 |
| Whirlpool | wat | S | 35 | 85% | 15 |
Move Tutor
9 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Ally Switch | psy | N | — | — | 15 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Grassy GlideSTAB | gra | P | 55 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Iron Defense | ste | N | — | — | 15 |
| Iron Head | ste | P | 80 | 100% | 15 |
| PoltergeistSTAB | gho | P | 110 | 90% | 5 |
| Snore | nor | S | 50 | 100% | 15 |
| Steel Roller | ste | P | 130 | 100% | 5 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Dhelmise
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Dhelmise
Dhelmise is a Ghost and Grass-type Pokemon introduced in Generation 7 (Alola). After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon. Dhelmise stands 3.9 m (12'10") tall and weighs 210.0 kg (463.0 lbs), making it a large Pokemon.
Dhelmise Base Stats
Dhelmise has a base stat total of 517, which is above average, giving it solid potential in battle. Its highest stat is Attack at 131 (excellent), while its lowest is Speed at 40 (below average). Dhelmise serves as a bulky physical attacker. Dhelmise is slow with a base Speed of 40.
Dhelmise Weaknesses & Resistances
As a Ghost and Grass-type, Dhelmise is weak to Fire, Ice, Flying, Ghost, Dark-type moves, resists Water, Electric, Grass, Ground-type attacks, and is completely immune to Normal and Fighting-type moves. This gives Dhelmise 5 weaknesses, 4 resistances, and 2 immunities.
Dhelmise Abilities
Dhelmise's abilities include Steelworker. Steelworker this Pokémon's Steel moves have 1.5× power.
Dhelmise Moves & Learnset
Dhelmise can learn 73 moves in Generation 8, including 18 by leveling up, 46 via TM/HM, and 9 from move tutors. Its strongest STAB moves include Solar Blade (Grass, 125 power), Power Whip (Grass, 120 power), Solar Beam (Grass, 120 power), Poltergeist (Ghost, 110 power). For coverage, Dhelmise can learn Giga Impact (Normal), Hyper Beam (Normal), Steel Roller (Steel).
Training Dhelmise
With a capture rate of 25 (9.8%), Dhelmise can be quite challenging to catch in the wild. Defeating Dhelmise yields 2 Attack EVs. It has a medium growth rate and requires approximately 6,656 steps to hatch from an Egg. Dhelmise belongs to the Mineral egg group.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Dhelmise. Check the damage calculator to find the best moves against Dhelmise, or use the team builder to see how Dhelmise fits into your squad.
