Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- IV (Sinnoh)
- Color
- Purple
- Shape
- Legs
- Habitat
- Unknown
- Growth Rate
- Medium
- Capture Rate
- 75 (29.4%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Fairy, Plant
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 158
- EV Yield
- 2 SpA
- Height
- 0.5 m (1'08")
- Weight
- 9.3 kg (20.5 lbs)
Damage taken when attacked by each type.
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Generation VI
During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.
If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.
Generation VIII
As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear.
Its folded petals are pretty tough. Bird Pokémon can peck at them all they want, and Cherrim won’t be bothered at all.
Motionless, save for the occasional quiver. A rich array of Pokémon can be found gathered around it, drawn by the scent exuded from Cherrim's folded petals.
Show older entries (Gen IV, V)
Generation IV
It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.
It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.
If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.
During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.
Generation V
If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.
Level Up
20 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | AbsorbSTAB | gra | S | 20 | 100% | 25 |
| 1 | Morning Sun | nor | N | — | — | 5 |
| 1 | Flower Shield | fai | N | — | — | 10 |
| 1 | LeafageSTAB | gra | P | 40 | 100% | 40 |
| 5 | Tackle | nor | P | 40 | 100% | 35 |
| 7 | Growth | nor | N | — | — | 20 |
| 9 | Stun Spore | gra | N | — | 75% | 30 |
| 15 | Helping Hand | nor | N | — | — | 20 |
| 15 | Draining Kiss | fai | S | 50 | 100% | 10 |
| 20 | Magical LeafSTAB | gra | S | 60 | — | 20 |
| 21 | Energy BallSTAB | gra | S | 90 | 100% | 10 |
| 22 | Sunny Day | fir | N | — | — | 5 |
| 28 | Leech Seed | gra | N | — | 90% | 10 |
| 29 | Sleep Powder | gra | N | — | 75% | 15 |
| 35 | Take Down | nor | P | 90 | 85% | 20 |
| 37 | Double Edge | nor | P | 120 | 100% | 15 |
| 48 | Worry Seed | gra | N | — | 100% | 10 |
| 50 | Petal BlizzardSTAB | gra | P | 90 | 100% | 15 |
| 55 | Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| 62 | Petal DanceSTAB | gra | S | 120 | 100% | 10 |
TM / HM
32 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Attract | nor | N | — | 100% | 15 |
| Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| Dazzling Gleam | fai | S | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Draining Kiss | fai | S | 50 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Energy BallSTAB | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| Flash | nor | N | — | 100% | 20 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass KnotSTAB | gra | S | — | 100% | 20 |
| Grassy Terrain | gra | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Magical LeafSTAB | gra | S | 60 | — | 20 |
| Play Rough | fai | P | 90 | 90% | 10 |
| Pollen Puff | bug | S | 90 | 100% | 15 |
| Protect | nor | N | — | — | 10 |
| Rest | psy | N | — | — | 5 |
| Round | nor | S | 60 | 100% | 15 |
| Safeguard | nor | N | — | — | 25 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| Solar BladeSTAB | gra | P | 125 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swagger | nor | N | — | 85% | 15 |
| Swords Dance | nor | N | — | — | 20 |
| Weather Ball | nor | S | 50 | 100% | 10 |
Move Tutor
7 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Grassy GlideSTAB | gra | P | 55 | 100% | 20 |
| Helping Hand | nor | N | — | — | 20 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Snore | nor | S | 50 | 100% | 15 |
| Worry Seed | gra | N | — | 100% | 10 |
Items that wild Cherrim may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Cherrim
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Cherrim
Cherrim is a Grass-type Pokemon introduced in Generation 4 (Sinnoh). As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear. Cherrim stands 0.5 m (1'08") tall and weighs 9.3 kg (20.5 lbs), making it a small Pokemon.
Cherrim Base Stats
Cherrim has a base stat total of 450, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Sp. Atk at 87 (good), while its lowest is Attack at 60 (average). Cherrim is moderately fast with a base Speed of 85.
Cherrim Weaknesses & Resistances
As a Grass-type, Cherrim is weak to Fire, Ice, Poison, Flying, Bug-type moves, resists Water, Electric, Grass, Ground-type attacks. This gives Cherrim 5 weaknesses, 4 resistances, and 0 immunities.
Cherrim Abilities
Cherrim's abilities include Flower Gift. Flower Gift increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Cherrim Moves & Learnset
Cherrim can learn 59 moves in Generation 8, including 20 by leveling up, 32 via TM/HM, and 7 from move tutors. Its strongest STAB moves include Solar Blade (Grass, 125 power), Solar Beam (Grass, 120 power), Petal Dance (Grass, 120 power), Energy Ball (Grass, 90 power). For coverage, Cherrim can learn Giga Impact (Normal), Hyper Beam (Normal), Double Edge (Normal).
Training Cherrim
Cherrim has a moderate capture rate of 75 (29.4%), meaning it may take a few attempts to catch. Defeating Cherrim yields 2 Sp. Attack EVs. It has a medium growth rate and requires approximately 5,376 steps to hatch from an Egg. Cherrim belongs to the Fairy and Plant egg groups. Cherrim is part of a 2-stage evolution line (Cherubi → Cherrim). Wild Cherrim may be found holding Miracle Seed.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Cherrim. Check the damage calculator to find the best moves against Cherrim, or use the team builder to see how Cherrim fits into your squad.
