Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Green
- Shape
- Humanoid
- Habitat
- Rough Terrain
- Growth Rate
- Medium Slow
- Capture Rate
- 60 (23.5%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Plant, Humanshape
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 166
- EV Yield
- 1 Atk, 1 SpA
- Height
- 1.3 m (4'03")
- Weight
- 77.4 kg (170.6 lbs)
Damage taken when attacked by each type. Accounts for Grass/Dark dual typing.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Absorbs water moves, healing for 1/4 max HP.
Generation V
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Generation VI
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Packs of them follow travelers through the desert until the travelers can no longer move.
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Show older entries (Gen III, IV)
Generation III
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
Generation IV
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Packs of them follow travelers through the desert until the travelers can no longer move.
Level Up
19 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Poison Sting | poi | P | 15 | 100% | 35 |
| 1 | Leer | nor | N | — | 100% | 30 |
| 5 | AbsorbSTAB | gra | S | 20 | 100% | 25 |
| 9 | Growth | nor | N | — | — | 20 |
| 13 | Leech Seed | gra | N | — | 90% | 10 |
| 16 | Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| 16 | Poison Jab | poi | P | 80 | 100% | 20 |
| 17 | Sand Attack | gro | N | — | 100% | 15 |
| 19 | Power TripSTAB | dar | P | 20 | 100% | 10 |
| 25 | Ingrain | gra | N | — | — | 20 |
| 32 | Spiky Shield | gra | N | — | — | 10 |
| 35 | Spikes | gro | N | — | — | 20 |
| 38 | Pin Missile | bug | P | 25 | 95% | 20 |
| 41 | Sucker PunchSTAB | dar | P | 70 | 100% | 5 |
| 44 | Energy BallSTAB | gra | S | 90 | 100% | 10 |
| 47 | PaybackSTAB | dar | P | 50 | 100% | 10 |
| 59 | Cotton Spore | gra | N | — | 100% | 40 |
| 65 | Sandstorm | roc | N | — | — | 10 |
| 71 | Destiny Bond | gho | N | — | — | 5 |
TM / HM
60 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Bullet SeedSTAB | gra | P | 25 | 100% | 30 |
| Curse | gho | N | — | — | 10 |
| Dark PulseSTAB | dar | S | 80 | 100% | 15 |
| Dig | gro | P | 80 | 100% | 10 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Encore | nor | N | — | 100% | 5 |
| Endeavor | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy BallSTAB | gra | S | 90 | 100% | 10 |
| Facade | nor | P | 70 | 100% | 20 |
| FlingSTAB | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Giga Impact | nor | P | 150 | 90% | 5 |
| Grass KnotSTAB | gra | S | — | 100% | 20 |
| Grassy GlideSTAB | gra | P | 55 | 100% | 20 |
| Grassy Terrain | gra | N | — | — | 10 |
| Helping Hand | nor | N | — | — | 20 |
| Hyper Beam | nor | S | 150 | 90% | 5 |
| Knock OffSTAB | dar | P | 65 | 100% | 20 |
| Lash OutSTAB | dar | P | 75 | 100% | 5 |
| Leaf StormSTAB | gra | S | 130 | 90% | 5 |
| Low Kick | fig | P | — | 100% | 20 |
| Lunge | bug | P | 80 | 100% | 15 |
| Magical LeafSTAB | gra | S | 60 | — | 20 |
| Nasty Plot | dar | N | — | — | 20 |
| PaybackSTAB | dar | P | 50 | 100% | 10 |
| Poison Jab | poi | P | 80 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Rest | psy | N | — | — | 5 |
| Sandstorm | roc | N | — | — | 10 |
| Scary Face | nor | N | — | 100% | 10 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Skitter Smack | bug | P | 70 | 90% | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Solar BeamSTAB | gra | S | 120 | 100% | 10 |
| Spikes | gro | N | — | — | 20 |
| Spite | gho | N | — | 100% | 10 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swift | nor | S | 60 | — | 20 |
| Swords Dance | nor | N | — | — | 20 |
| Take Down | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera Blast | nor | S | 80 | 100% | 10 |
| ThiefSTAB | dar | P | 60 | 100% | 25 |
| Throat ChopSTAB | dar | P | 80 | 100% | 15 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
| Toxic Spikes | poi | N | — | — | 20 |
| TrailblazeSTAB | gra | P | 50 | 100% | 20 |
| Venoshock | poi | S | 65 | 100% | 10 |
| Zen Headbutt | psy | P | 80 | 90% | 15 |
Move Tutor
16 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body Slam | nor | P | 85 | 100% | 15 |
| Dark PulseSTAB | dar | S | 80 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Endure | nor | N | — | — | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Foul PlaySTAB | dar | P | 95 | 100% | 15 |
| Giga DrainSTAB | gra | S | 75 | 100% | 10 |
| Low Kick | fig | P | — | 100% | 20 |
| Seed BombSTAB | gra | P | 80 | 100% | 15 |
| Sleep Talk | nor | N | — | — | 10 |
| Spite | gho | N | — | 100% | 10 |
| Stomping Tantrum | gro | P | 75 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sucker PunchSTAB | dar | P | 70 | 100% | 5 |
| Swords Dance | nor | N | — | — | 20 |
| Thunder Punch | ele | P | 75 | 100% | 15 |
Items that wild Cacturne may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Cacturne
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Cacturne
Cacturne is a Grass and Dark-type Pokemon introduced in Generation 3 (Hoenn). It becomes active at night, seeking prey that is exhausted from the day’s desert heat. Cacturne stands 1.3 m (4'03") tall and weighs 77.4 kg (170.6 lbs), making it a small Pokemon.
Cacturne Base Stats
Cacturne has a base stat total of 475, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Attack at 115 (very good), while its lowest is Speed at 55 (below average). Cacturne functions as a mixed attacker with balanced offensive stats. Cacturne is average speed with a base Speed of 55.
Cacturne Weaknesses & Resistances
As a Grass and Dark-type, Cacturne is weak to Fire, Ice, Fighting, Poison, Flying, Bug (4x), Fairy-type moves, resists Water, Electric, Grass, Ground, Ghost, Dark-type attacks, and is completely immune to Psychic-type moves. This gives Cacturne 7 weaknesses, 6 resistances, and 1 immunity.
Cacturne Abilities
Cacturne's abilities include Sand Veil, Water Absorb. Sand Veil increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. Its Hidden Ability is Water Absorb, which absorbs water moves, healing for 1/4 max HP.
Cacturne Moves & Learnset
Cacturne can learn 95 moves in Generation 9, including 19 by leveling up, 60 via TM/HM, and 16 from move tutors. Its strongest STAB moves include Leaf Storm (Grass, 130 power), Solar Beam (Grass, 120 power), Foul Play (Dark, 95 power), Energy Ball (Grass, 90 power). For coverage, Cacturne can learn Focus Punch (Fighting), Giga Impact (Normal), Hyper Beam (Normal).
Training Cacturne
Cacturne has a moderate capture rate of 60 (23.5%), meaning it may take a few attempts to catch. Defeating Cacturne yields 1 Attack, 1 Sp. Attack EVs. It has a medium slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Cacturne belongs to the Plant and Humanshape egg groups. Cacturne is part of a 2-stage evolution line (Cacnea → Cacturne). Wild Cacturne may be found holding Poison Barb or Sticky Barb.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Cacturne. Check the damage calculator to find the best moves against Cacturne, or use the team builder to see how Cacturne fits into your squad.
