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Magic Room.

For 5 turns, all held items have no effect.

psychic · status move
learned by 64 of 1025 species
psychicStatus
Profile
Power
·
Accuracy
·
PP
10
Priority
0
Learned by
64
accuracy in percent · a dot means the value is not fixed · priority runs from -7 to +5, and the bar shows how far it sits from normal speed order
Typingpsychic
Damage classStatus
Learn methodsLevel Up · TM · Egg Move · Move Tutor
Earliest levelLv. 1
Species coverage6.2%

Pokémon that learn Magic Room

141 entries · 64 species
Level Up10 Pokémon
TM64 Pokémon
Egg Move3 Pokémon
Move Tutor64 Pokémon
Learnsetentries by method
10
Level Up
64
TM
3
Egg Move
64
Move Tutor
6.2% of the 1025 species in Cobblemon can end up with Magic Room.

Magic Room in Cobblemon

Magic Room is a psychic-type status move in Cobblemon with no set power, no accuracy check and 10 PP. For 5 turns, all held items have no effect.

64 Pokémon can learn it, 10 by level up, 64 by tm, 3 by egg move, 64 by move tutor. The earliest any species picks it up on its own is level 1.

Related
Moves directoryBack to all 952 moves↗Cobblemon PokédexEvery species with stats and spawns↗Damage calculatorRun this move through a battle calc↗Team builderCoverage and weaknesses for a full team↗