Remoraid in FireRed.
Remoraid is a LeafGreen exclusive: it appears in 9 places there and nowhere in FireRed. The best odds are Five Isle Meadow (super rod, 40% at level 15-25).
Where to find Remoraid
odds are the game's slot tables| Area | How | Level | Odds |
|---|---|---|---|
| Five Isle Meadow | Super Rod (LeafGreen only) | 15-25 | 40% |
| Green Path | Super Rod (LeafGreen only) | 15-25 | 40% |
| Memorial Pillar | Super Rod (LeafGreen only) | 15-25 | 40% |
| Outcast Island | Super Rod (LeafGreen only) | 15-25 | 40% |
| Resort Gorgeous | Super Rod (LeafGreen only) | 15-25 | 40% |
| Tanoby Ruins | Super Rod (LeafGreen only) | 15-25 | 40% |
| Trainer Tower | Super Rod (LeafGreen only) | 15-25 | 40% |
| Water Labyrinth | Super Rod (LeafGreen only) | 15-25 | 40% |
| Water PathWaterPath | Super Rod (LeafGreen only) | 15-25 | 40% |
Evolution
2 stagesEvolves into Octillery at level 25.
Evolve now or wait
from the game's learnsets and the relearner ruleRemoraid evolves at level 25. Nothing is lost by evolving straight away: every move Remoraid learns after that, Octillery learns too.
Rule the game applies: the Move Relearner on Two Island (he takes two Tiny Mushrooms or one Big Mushroom) teaches only the level-up moves of the form you hand him, at or below its current level. Delaying an evolution costs the evolved form's higher base stats for every level you wait; a move you barely use is not worth that.
Remoraid learnset in FireRed
8 level-up moves · 23 machinesBy level
Octillery by level
TMs and HMs it can learn (23)
HM03 Surf, HM07 Waterfall, HM08 Dive, TM03 Water Pulse, TM06 Toxic, TM10 Hidden Power, TM11 Sunny Day, TM13 Ice Beam, TM14 Blizzard, TM15 Hyper Beam, TM17 Protect, TM18 Rain Dance, TM21 Frustration, TM27 Return, TM29 Psychic, TM32 Double Team, TM35 Flamethrower, TM38 Fire Blast, TM42 Facade, TM43 Secret Power, TM44 Rest, TM45 Attract, TM46 Thief