#327
Spinda
Abilities
Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- III (Hoenn)
- Color
- Brown
- Shape
- Upright
- Habitat
- Mountain
- Growth Rate
- Fast
- Capture Rate
- 255 (100.0%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Ground, Humanshape
- Hatch Counter
- 15 cycles (~4,096 steps)
- Base Experience
- 126
- EV Yield
- 1 SpA
- Height
- 1.1 m (3'07")
- Weight
- 5.0 kg (11.0 lbs)
Damage taken when attacked by each type.
Prevents confusion.
Doubles evasion when confused.
Inverts stat changes.
Generation VI
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
The chances of two Spinda having identical spot patterns is less than one in four billion.
All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.
No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Generation VII
Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.
Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.
Its steps are shaky and stumbling. Walking for a long time makes it feel sick.
Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!
Show older entries (Gen III, IV, V)
Generation III
All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKéMON give it the appearance of dancing.
No two SPINDA are said to have identical spot patterns on their hides. This POKéMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe’s aim.
No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.
Generation IV
No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.
The chances of two SPINDA having identical spot patterns is less than one in four billion.
Generation V
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
Level Up
12 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | TackleSTAB | nor | P | 40 | 100% | 35 |
| 10 | Copycat | nor | N | — | — | 20 |
| 19 | Psybeam | psy | S | 65 | 100% | 20 |
| 23 | Body SlamSTAB | nor | P | 85 | 100% | 15 |
| 23 | Hypnosis | psy | N | — | 60% | 20 |
| 32 | Sucker Punch | dar | P | 70 | 100% | 5 |
| 37 | UproarSTAB | nor | S | 90 | 100% | 10 |
| 37 | Teeter Dance | nor | N | — | 100% | 20 |
| 41 | Psych Up | nor | N | — | — | 10 |
| 46 | Double EdgeSTAB | nor | P | 120 | 100% | 15 |
| 50 | FlailSTAB | nor | P | — | 100% | 15 |
| 56 | ThrashSTAB | nor | P | 120 | 100% | 10 |
TM / HM
34 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Attract | nor | N | — | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Calm Mind | psy | N | — | — | 20 |
| Dig | gro | P | 80 | 100% | 10 |
| Double Team | nor | N | — | — | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream Eater | psy | S | 100 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| FacadeSTAB | nor | P | 70 | 100% | 20 |
| Flash | nor | N | — | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Protect | nor | N | — | — | 10 |
| Psych Up | nor | N | — | — | 10 |
| Psychic | psy | S | 90 | 100% | 10 |
| Rain Dance | wat | N | — | — | 5 |
| Recycle | nor | N | — | — | 10 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Rock Smash | fig | P | 40 | 100% | 15 |
| Rock Tomb | roc | P | 60 | 95% | 15 |
| Safeguard | nor | N | — | — | 25 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| StrengthSTAB | nor | P | 80 | 100% | 15 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| Swagger | nor | N | — | 85% | 15 |
| Thief | dar | P | 60 | 100% | 25 |
| Trick Room | psy | N | — | — | 5 |
| Water Pulse | wat | S | 60 | 100% | 20 |
| Work Up | nor | N | — | — | 30 |
Egg Moves
15 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Baton Pass | nor | N | — | — | 40 |
| Disable | nor | N | — | 100% | 20 |
| Encore | nor | N | — | 100% | 5 |
| Fake OutSTAB | nor | P | 40 | 100% | 10 |
| Fake Tears | dar | N | — | 100% | 20 |
| Guard Split | psy | N | — | — | 10 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Psycho Cut | psy | P | 70 | 100% | 20 |
| Psycho Shift | psy | N | — | 100% | 10 |
| Rapid SpinSTAB | nor | P | 50 | 100% | 40 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Role Play | psy | N | — | — | 10 |
| Trick | psy | N | — | 100% | 10 |
| Water Pulse | wat | S | 60 | 100% | 20 |
| Wish | nor | N | — | — | 10 |
Move Tutor
20 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body SlamSTAB | nor | P | 85 | 100% | 15 |
| Double EdgeSTAB | nor | P | 120 | 100% | 15 |
| Drain Punch | fig | P | 75 | 100% | 10 |
| Dream Eater | psy | S | 100 | 100% | 15 |
| Endure | nor | N | — | — | 10 |
| Focus Punch | fig | P | 150 | 100% | 20 |
| Icy Wind | ice | S | 55 | 95% | 15 |
| Psych Up | nor | N | — | — | 10 |
| Recycle | nor | N | — | — | 10 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Role Play | psy | N | — | — | 10 |
| Shock Wave | ele | S | 60 | — | 20 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Substitute | nor | N | — | — | 10 |
| Sucker Punch | dar | P | 70 | 100% | 5 |
| Swagger | nor | N | — | 85% | 15 |
| Trick | psy | N | — | 100% | 10 |
| UproarSTAB | nor | S | 90 | 100% | 10 |
| Water Pulse | wat | S | 60 | 100% | 20 |
Items that wild Spinda may be holding when encountered.
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Spinda
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Spinda
Spinda is a Normal-type Pokemon introduced in Generation 3 (Hoenn). Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line. Spinda stands 1.1 m (3'07") tall and weighs 5.0 kg (11.0 lbs), making it a small Pokemon.
Spinda Base Stats
Spinda has a base stat total of 360, which is low, indicating a pre-evolution or utility-focused Pokemon. Its highest stat is HP at 60 (average), while its lowest is HP at 60 (average). Spinda is average speed with a base Speed of 60.
Spinda Weaknesses & Resistances
As a Normal-type, Spinda is weak to Fighting-type moves, , and is completely immune to Ghost-type moves. This gives Spinda 1 weakness, 0 resistances, and 1 immunity.
Spinda Abilities
Spinda's abilities include Own Tempo, Tangled Feet, Contrary. Own Tempo prevents confusion.. Tangled Feet doubles evasion when confused. Its Hidden Ability is Contrary, which inverts stat changes.
Spinda Moves & Learnset
Spinda can learn 81 moves in Generation 8, including 12 by leveling up, 34 via TM/HM, 15 through breeding, and 20 from move tutors. Its strongest STAB moves include Double Edge (Normal, 120 power), Thrash (Normal, 120 power), Uproar (Normal, 90 power), Body Slam (Normal, 85 power). For coverage, Spinda can learn Focus Punch (Fighting), Dream Eater (Psychic), Psychic (Psychic).
Training Spinda
Spinda has a capture rate of 255 (100.0%), making it relatively easy to catch. Defeating Spinda yields 1 Sp. Attack EV. It has a fast growth rate and requires approximately 4,096 steps to hatch from an Egg. Spinda belongs to the Ground and Humanshape egg groups. Wild Spinda may be found holding Chesto Berry.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Spinda. Check the damage calculator to find the best moves against Spinda, or use the team builder to see how Spinda fits into your squad.
