PokeTools

Oranguru.

national dex #765 · gen VII
BST 490 · normal / psychic
Oranguru official artwork
normalpsychic
#765 · gen VII
Profile
HP
90
ATK
60
DEF
80
SPA
90
SPD
110
SPE
60
BST 490 · best Sp. Def 110 · worst Attack 60 · meters scale to 200

Oranguru is weak to Bug, Dark and resists Psychic and is immune to Ghost.

Typingnormalpsychic
AbilitiesInner Focus, Telepathy, Symbiosis
Height, weight1.5 m / 76.0 kg
Catch rate45 / 255
Egg groupsGround
Previous
#764comfey
Dex position
#765 of 1025
Jump to
Next
#766passimian

Oranguru base stats

BST 490 · ranges at level 100
StatBaseDistributionMin lv 100Max lv 100
HP90290384
Atk60112240
Def80148284
SpA90166306
SpD110202350
Spe60112240
BST490bst bar scales to 720, the series maximum
min = 0 IVs, 0 EVs, hindering nature · max = 31 IVs, 252 EVs, boosting natureEV yield 2 SpD

Oranguru weaknesses and resistances

damage taken · Normal / Psychic dual typing
nor1
fir1
wat1
ele1
gra1
ice1
fig1
poi1
gro1
fly1
psy½
bug2
roc1
gho0
dra1
dar2
ste1
fai1
Weak to
Bug, Dark
Resists
Psychic
Immune to
Ghost

Oranguru abilities

3 total · 1 hidden
Inner FocusPrevents flinching.
TelepathyProtects against friendly Pokémon's damaging moves.
SymbiosishiddenPasses the bearer's held item to an ally when the ally uses up its item.

Best Oranguru moves

gen 9 learnset · sorted by base power
Best STAB movessame type attack bonus, 1.5x power
normalGiga ImpactPHYS150
normalHyper BeamSPEC150
psychicFuture SightSPEC120
psychicDream EaterSPEC100
Best coverage movesoff-type, for hitting weaknesses
fightingFocus BlastSPEC120
electricThunderSPEC110
groundEarthquakePHYS100
darkFoul PlayPHYS95

Oranguru moves

gen 9 · 83 moves · 14 level-up · 56 TM/HM · 5 egg · 8 tutor
64 moves · Oranguru appears in 5 games
After YouL5TauntL8Stored PowerL15Psych UpL20QuashL25Nasty PlotL30Zen HeadbuttL35Calm MindL39PsychicL45InstructL50Trick RoomL50Foul PlayL55Future SightL60Body SlamTMBrick BreakTMBulldozeTMCharge BeamTMChilling WaterTMEarthquakeTMEncoreTMEndeavorTMEndureTMEnergy BallTMExpanding ForceTMExtrasensoryeggFacadeTMFlingTMFocus BlastTMGiga ImpactTMGravityTMHyper BeamTMHyper VoiceTMImprisonTMKnock OffTMLast ResorteggLight ScreenTMMagic RoomTMMega KickTMPain SplitTMPaybackTMProtectTMPsychic NoiseTMPsychic TerraineggPsyshockTMRain DanceTMReflectTMRestTMRock SlideTMRoundTMSafeguardTMScary FaceTMShadow BallTMSkill SwapTMSleep TalkTMSnoreTMSubstituteTMSunny DayTMTerrain PulsetrainThunderTMThunderboltTMTrailblazeTMTrickTMWonder RoomeggYawnegg
MoveTypeCatPowerAccuracyPPMethod
ConfusionSTABpsychicSPEC50100%25Level 1
After YounormalSTAT--15Level 5
TauntdarkSTAT-100%20Level 8
Stored PowerSTABpsychicSPEC20100%10Level 15
Psych UpnormalSTAT--10Level 20
QuashdarkSTAT-100%15Level 25
Nasty PlotdarkSTAT--20Level 30
Zen HeadbuttSTABpsychicPHYS8090%15Level 35
Calm MindpsychicSTAT--20Level 39
PsychicSTABpsychicSPEC90100%10Level 45
Trick RoompsychicSTAT--5Level 50
InstructpsychicSTAT--15Level 50
Foul PlaydarkPHYS95100%15Level 55
Future SightSTABpsychicSPEC120100%10Level 60
Body SlamSTABnormalPHYS85100%15TM / HM
Brick BreakfightingPHYS75100%15TM / HM
BulldozegroundPHYS60100%20TM / HM
Calm MindpsychicSTAT--20TM / HM
Charge BeamelectricSPEC5090%10TM / HM
Chilling WaterwaterSPEC50100%20TM / HM
Dream EaterSTABpsychicSPEC100100%15TM / HM
EarthquakegroundPHYS100100%10TM / HM
EncorenormalSTAT-100%5TM / HM
EndeavorSTABnormalPHYS-100%5TM / HM
EndurenormalSTAT--10TM / HM
Energy BallgrassSPEC90100%10TM / HM
Expanding ForceSTABpsychicSPEC80100%10TM / HM
FacadeSTABnormalPHYS70100%20TM / HM
FlingdarkPHYS-100%10TM / HM
Focus BlastfightingSPEC12070%5TM / HM
Foul PlaydarkPHYS95100%15TM / HM
Future SightSTABpsychicSPEC120100%10TM / HM
Giga ImpactSTABnormalPHYS15090%5TM / HM
GravitypsychicSTAT--5TM / HM
Hyper BeamSTABnormalSPEC15090%5TM / HM
Hyper VoiceSTABnormalSPEC90100%10TM / HM
ImprisonpsychicSTAT--10TM / HM
Knock OffdarkPHYS65100%20TM / HM
Light ScreenpsychicSTAT--30TM / HM
Nasty PlotdarkSTAT--20TM / HM
Pain SplitnormalSTAT--20TM / HM
ProtectnormalSTAT--10TM / HM
PsybeamSTABpsychicSPEC65100%20TM / HM
Psych UpnormalSTAT--10TM / HM
PsychicSTABpsychicSPEC90100%10TM / HM
Psychic NoiseSTABpsychicSPEC75100%10TM / HM
Psychic TerrainpsychicSTAT--10TM / HM
PsyshockSTABpsychicSPEC80100%10TM / HM
QuashdarkSTAT-100%15TM / HM
Rain DancewaterSTAT--5TM / HM
ReflectpsychicSTAT--20TM / HM
RestpsychicSTAT--5TM / HM
Rock SliderockPHYS7590%10TM / HM
Scary FacenormalSTAT-100%10TM / HM
Shadow BallghostSPEC80100%15TM / HM
Skill SwappsychicSTAT--10TM / HM
Sleep TalknormalSTAT--10TM / HM
Stored PowerSTABpsychicSPEC20100%10TM / HM
SubstitutenormalSTAT--10TM / HM
Sunny DayfireSTAT--5TM / HM
SwiftSTABnormalSPEC60-20TM / HM
Take DownSTABnormalPHYS9085%20TM / HM
TauntdarkSTAT-100%20TM / HM
Tera BlastSTABnormalSPEC80100%10TM / HM
ThunderelectricSPEC11070%10TM / HM
ThunderboltelectricSPEC90100%15TM / HM
TrailblazegrassPHYS50100%20TM / HM
TrickpsychicSTAT-100%10TM / HM
Trick RoompsychicSTAT--5TM / HM
Zen HeadbuttSTABpsychicPHYS8090%15TM / HM
Dream EaterSTABpsychicSPEC100100%15Egg
ExtrasensorySTABpsychicSPEC80100%20Egg
Last ResortSTABnormalPHYS140100%5Egg
Psychic TerrainpsychicSTAT--10Egg
YawnnormalSTAT--10Egg
After YounormalSTAT--15Tutor
Expanding ForceSTABpsychicSPEC80100%10Tutor
Foul PlaydarkPHYS95100%15Tutor
GravitypsychicSTAT--5Tutor
Knock OffdarkPHYS65100%20Tutor
Pain SplitnormalSTAT--20Tutor
TrickpsychicSTAT-100%10Tutor
Zen HeadbuttSTABpsychicPHYS8090%15Tutor

Oranguru Pokédex entries

2 generations · newest first
Generation VIII2 entries
Sword

With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

Shield

It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

Generation VII4 entries
Sun

Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

Moon

Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

Ultra Sun

It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

Ultra Moon

Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

Oranguru species data

gen VII species · breeding and training
Species
GenerationVII (Alola)
ColorWhite
ShapeHumanoid
HabitatUnknown
Height1.5 m (4'11")
Weight76.0 kg (167.6 lbs)
Training and breeding
Capture rate45 (17.6%)
Growth rateSlow
Gender ratio50% Male / 50% Female
Egg groupsGround
Hatch counter20 cycles, 5,376 steps
Base experience172
EV yield2 SpD
Regional dex numbers
National#765
Alola (SM)#176
Akala#103
Alola (USUM)#215
Akala (USUM)#116
Galar#342
Isle of Armor#089
Paldea#313
Champions#765
Read outfrom base stats
Battle roleBulky special attacker60 Atk / 90 SpA
Best statSp. Def 110very good
Speed tier60 Speaverage speed
Defensive load2 weak / 1 resist1 immunity
Catch difficulty45 / 255hard, about 17.6% per ball

About Oranguru

Oranguru is a Normal and Psychic-type Pokémon introduced in Generation 7 (Alola). With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon. Oranguru stands 1.5 m (4'11") tall and weighs 76.0 kg (167.6 lbs), making it a medium-sized Pokémon.

Oranguru base stats

Oranguru has a base stat total of 490, which is moderate, typical of a fully-evolved Pokémon. Its highest stat is Sp. Def at 110 (very good), while its lowest is Attack at 60 (average). Oranguru serves as a bulky special attacker. Oranguru is average speed with a base Speed of 60.

Oranguru weaknesses and resistances

As a Normal and Psychic-type, Oranguru is weak to Bug, Dark-type moves, resists Psychic-type attacks, and is completely immune to Ghost-type moves. This gives Oranguru 2 weaknesses, 1 resistance, and 1 immunity.

Oranguru abilities

Oranguru's abilities include Inner Focus, Telepathy, Symbiosis. Inner Focus prevents flinching.. Telepathy protects against friendly Pokémon's damaging moves. Its Hidden Ability is Symbiosis, which passes the bearer's held item to an ally when the ally uses up its item.

Oranguru moves and learnset

Oranguru can learn 83 moves in Generation 9, including 14 by leveling up, 56 via TM/HM, 5 through breeding, and 8 from move tutors. Its strongest STAB moves include Giga Impact (Normal, 150 power), Hyper Beam (Normal, 150 power), Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power). For coverage, Oranguru can learn Focus Blast (Fighting), Thunder (Electric), Earthquake (Ground).

Training Oranguru

With a capture rate of 45 (17.6%), Oranguru can be quite challenging to catch in the wild. Defeating Oranguru yields 2 Sp. Defense EVs. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Oranguru belongs to the Ground egg group.

Use the tools on the right to calculate damage, optimize EVs, build teams, and more with Oranguru. Check the damage calculator to find the best moves against Oranguru, or use the team builder to see how Oranguru fits into your squad.

Tools for Oranguru
Damage calculatorDamage output and defensive matchupsCatch rate calculatorOdds for any ball, status and HPStat calculatorReal stats from IVs, EVs and natureIV calculatorWork backwards from in-game numbersCompare statsSide by side against any rivalTeam builderBuild a team around this speciesEV optimizerOptimize EV spreads for competitive playCoverage solverFind the best type coverage movesWhere to catchEncounter locations across gamesWeakness chartWhat Normal types take damage fromType chartThe full 18x18 effectiveness table
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