Stat Ranges at Lv. 100
Min = 0 IVs, 0 EVs, hindering nature. Max = 31 IVs, 252 EVs, boosting nature.
- Generation
- VII (Alola)
- Color
- White
- Shape
- Humanoid
- Habitat
- Unknown
- Growth Rate
- Slow
- Capture Rate
- 45 (17.6%)
- Gender Ratio
- 50% Male / 50% Female
- Egg Groups
- Ground
- Hatch Counter
- 20 cycles (~5,376 steps)
- Base Experience
- 172
- EV Yield
- 2 SpD
- Height
- 1.5 m (4'11")
- Weight
- 76.0 kg (167.6 lbs)
Damage taken when attacked by each type. Accounts for Normal/Psychic dual typing.
Prevents flinching.
Protects against friendly Pokémon's damaging moves.
Passes the bearer's held item to an ally when the ally uses up its item.
Generation VII
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.
Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.
It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.
Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.
Generation VIII
With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Level Up
14 moves| Lv. | Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | ConfusionSTAB | psy | S | 50 | 100% | 25 |
| 5 | After You | nor | N | — | — | 15 |
| 8 | Taunt | dar | N | — | 100% | 20 |
| 15 | Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| 20 | Psych Up | nor | N | — | — | 10 |
| 25 | Quash | dar | N | — | 100% | 15 |
| 30 | Nasty Plot | dar | N | — | — | 20 |
| 35 | Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
| 39 | Calm Mind | psy | N | — | — | 20 |
| 45 | PsychicSTAB | psy | S | 90 | 100% | 10 |
| 50 | Trick Room | psy | N | — | — | 5 |
| 50 | Instruct | psy | N | — | — | 15 |
| 55 | Foul Play | dar | P | 95 | 100% | 15 |
| 60 | Future SightSTAB | psy | S | 120 | 100% | 10 |
TM / HM
56 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Body SlamSTAB | nor | P | 85 | 100% | 15 |
| Brick Break | fig | P | 75 | 100% | 15 |
| Bulldoze | gro | P | 60 | 100% | 20 |
| Calm Mind | psy | N | — | — | 20 |
| Charge Beam | ele | S | 50 | 90% | 10 |
| Chilling Water | wat | S | 50 | 100% | 20 |
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| Earthquake | gro | P | 100 | 100% | 10 |
| Encore | nor | N | — | 100% | 5 |
| EndeavorSTAB | nor | P | — | 100% | 5 |
| Endure | nor | N | — | — | 10 |
| Energy Ball | gra | S | 90 | 100% | 10 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| FacadeSTAB | nor | P | 70 | 100% | 20 |
| Fling | dar | P | — | 100% | 10 |
| Focus Blast | fig | S | 120 | 70% | 5 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Future SightSTAB | psy | S | 120 | 100% | 10 |
| Giga ImpactSTAB | nor | P | 150 | 90% | 5 |
| Gravity | psy | N | — | — | 5 |
| Hyper BeamSTAB | nor | S | 150 | 90% | 5 |
| Hyper VoiceSTAB | nor | S | 90 | 100% | 10 |
| Imprison | psy | N | — | — | 10 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Light Screen | psy | N | — | — | 30 |
| Nasty Plot | dar | N | — | — | 20 |
| Pain Split | nor | N | — | — | 20 |
| Protect | nor | N | — | — | 10 |
| PsybeamSTAB | psy | S | 65 | 100% | 20 |
| Psych Up | nor | N | — | — | 10 |
| PsychicSTAB | psy | S | 90 | 100% | 10 |
| Psychic NoiseSTAB | psy | S | 75 | 100% | 10 |
| Psychic Terrain | psy | N | — | — | 10 |
| PsyshockSTAB | psy | S | 80 | 100% | 10 |
| Quash | dar | N | — | 100% | 15 |
| Rain Dance | wat | N | — | — | 5 |
| Reflect | psy | N | — | — | 20 |
| Rest | psy | N | — | — | 5 |
| Rock Slide | roc | P | 75 | 90% | 10 |
| Scary Face | nor | N | — | 100% | 10 |
| Shadow Ball | gho | S | 80 | 100% | 15 |
| Skill Swap | psy | N | — | — | 10 |
| Sleep Talk | nor | N | — | — | 10 |
| Stored PowerSTAB | psy | S | 20 | 100% | 10 |
| Substitute | nor | N | — | — | 10 |
| Sunny Day | fir | N | — | — | 5 |
| SwiftSTAB | nor | S | 60 | — | 20 |
| Take DownSTAB | nor | P | 90 | 85% | 20 |
| Taunt | dar | N | — | 100% | 20 |
| Tera BlastSTAB | nor | S | 80 | 100% | 10 |
| Thunder | ele | S | 110 | 70% | 10 |
| Thunderbolt | ele | S | 90 | 100% | 15 |
| Trailblaze | gra | P | 50 | 100% | 20 |
| Trick | psy | N | — | 100% | 10 |
| Trick Room | psy | N | — | — | 5 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Egg Moves
5 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| Dream EaterSTAB | psy | S | 100 | 100% | 15 |
| ExtrasensorySTAB | psy | S | 80 | 100% | 20 |
| Last ResortSTAB | nor | P | 140 | 100% | 5 |
| Psychic Terrain | psy | N | — | — | 10 |
| Yawn | nor | N | — | — | 10 |
Move Tutor
8 moves
| Move | Type | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|
| After You | nor | N | — | — | 15 |
| Expanding ForceSTAB | psy | S | 80 | 100% | 10 |
| Foul Play | dar | P | 95 | 100% | 15 |
| Gravity | psy | N | — | — | 5 |
| Knock Off | dar | P | 65 | 100% | 20 |
| Pain Split | nor | N | — | — | 20 |
| Trick | psy | N | — | 100% | 10 |
| Zen HeadbuttSTAB | psy | P | 80 | 90% | 15 |
Best STAB Moves
Same-type attack bonus (1.5x power)
Best Coverage Moves
Off-type moves for hitting weaknesses
Tools for Oranguru
Damage Calculator
Calculate damage output and defensive matchups
Team Builder
Build teams around this Pokemon
EV Optimizer
Optimize EV spreads for competitive play
Coverage Solver
Find the best type coverage moves
Where To Catch
Find encounter locations across games
Stat Calculator
Calculate stats with IVs, EVs, and nature
About Oranguru
Oranguru is a Normal and Psychic-type Pokemon introduced in Generation 7 (Alola). With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon. Oranguru stands 1.5 m (4'11") tall and weighs 76.0 kg (167.6 lbs), making it a medium-sized Pokemon.
Oranguru Base Stats
Oranguru has a base stat total of 490, which is moderate, typical of a fully-evolved Pokemon. Its highest stat is Sp. Def at 110 (very good), while its lowest is Attack at 60 (average). Oranguru serves as a bulky special attacker. Oranguru is average speed with a base Speed of 60.
Oranguru Weaknesses & Resistances
As a Normal and Psychic-type, Oranguru is weak to Bug, Dark-type moves, resists Psychic-type attacks, and is completely immune to Ghost-type moves. This gives Oranguru 2 weaknesses, 1 resistance, and 1 immunity.
Oranguru Abilities
Oranguru's abilities include Inner Focus, Telepathy, Symbiosis. Inner Focus prevents flinching.. Telepathy protects against friendly Pokémon's damaging moves. Its Hidden Ability is Symbiosis, which passes the bearer's held item to an ally when the ally uses up its item.
Oranguru Moves & Learnset
Oranguru can learn 83 moves in Generation 9, including 14 by leveling up, 56 via TM/HM, 5 through breeding, and 8 from move tutors. Its strongest STAB moves include Giga Impact (Normal, 150 power), Hyper Beam (Normal, 150 power), Future Sight (Psychic, 120 power), Dream Eater (Psychic, 100 power). For coverage, Oranguru can learn Focus Blast (Fighting), Thunder (Electric), Earthquake (Ground).
Training Oranguru
With a capture rate of 45 (17.6%), Oranguru can be quite challenging to catch in the wild. Defeating Oranguru yields 2 Sp. Defense EVs. It has a slow growth rate and requires approximately 5,376 steps to hatch from an Egg. Oranguru belongs to the Ground egg group.
Use the tools above to calculate damage, optimize EVs, build teams, and more with Oranguru. Check the damage calculator to find the best moves against Oranguru, or use the team builder to see how Oranguru fits into your squad.
