Abandoned Ship in Emerald.
underground · step 19 of 113
level cap 20 · Rival Brendan
Abandoned Ship in Pokemon Emerald: 3 wild species with slot odds and levels, 7 trainers with full parties, 14 items including hidden ones. Level cap here: 20 (Rival Brendan).
Maps
from the game's map data, one pixel per pixelCaptainsOffice
9 by 7 tiles
Item ball 1Doors 2
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Deck.
Corridors 1F
18 by 12 tiles
Trainer 1Doors 12
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Deck, Abandoned Ship Rooms 1 F, Abandoned Ship Rooms 2 1 F, Abandoned Ship Corridors B1 F.
Corridors B1F
13 by 10 tiles
Trainer 1Doors 8
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Rooms 2 B1 F, Abandoned Ship Rooms B1 F, Abandoned Ship Room B1 F, Abandoned Ship Corridors 1 F.
HiddenFloorCorridors
13 by 11 tilesDoors 6
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Hidden Floor Rooms.
HiddenFloorRooms
44 by 15 tiles
Item ball 4
Hidden item 4Doors 9
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Hidden Floor Corridors.
Room B1F
9 by 8 tiles
Item ball 1Doors 2
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Corridors B1 F.
Rooms2 1F
9 by 17 tiles
Item ball 1
Trainer 3Doors 3
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Corridors 1 F.
Rooms2 B1F
18 by 8 tiles
Item ball 1Doors 4
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Corridors B1 F.
Rooms 1F
18 by 17 tiles
Item ball 1
Trainer 2Doors 6
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Corridors 1 F.
Rooms B1F
27 by 8 tiles
Item ball 1Doors 3
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.
Leads to Abandoned Ship Corridors B1 F.
Wild encounters
3 species · odds are the game's slot tableHiddenFloorCorridors
Rooms B1F
Trainers
7 on the way through · parties as the game loads themCorridors 1F
Charlie
Tuber
MarillLv 26
Tail Whip, Water Gun, Rollout, Bubble Beam
Corridors B1F
Rooms2 1F
Kira and Dan
Young Couple · double
Jani
Tuber
MarillLv 26
Tail Whip, Water Gun, Rollout, Bubble Beam
Garrison
Ruin Maniac
SandslashLv 26
Defense Curl, Sand Attack, Poison Sting, Slash
Vs. Seeker rematches (4)
Kira and Dan
Young Couple · double · rematch
Kira and Dan
Young Couple · double · rematch
Kira and Dan
Young Couple · double · rematch
Rooms 1F
Demetrius
Youngster
Thalia
Beauty
Vs. Seeker rematches (4)
Thalia
Beauty · rematch
Thalia
Beauty · rematch
Thalia
Beauty · rematch









