PokeTools

Abandoned Ship in Emerald.

underground · step 19 of 113
level cap 20 · Rival Brendan

Abandoned Ship in Pokemon Emerald: 3 wild species with slot odds and levels, 7 trainers with full parties, 14 items including hidden ones. Level cap here: 20 (Rival Brendan).

PreviousRoute 108
Jump toMapEncountersTrainersItems
NextRoute 109

Maps

from the game's map data, one pixel per pixel

CaptainsOffice

9 by 7 tilesItem ball 1Doors 2
CaptainsOffice map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Deck.

Corridors 1F

18 by 12 tilesTrainer 1Doors 12
Corridors 1F map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Deck, Abandoned Ship Rooms 1 F, Abandoned Ship Rooms 2 1 F, Abandoned Ship Corridors B1 F.

Corridors B1F

13 by 10 tilesTrainer 1Doors 8
Corridors B1F map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Rooms 2 B1 F, Abandoned Ship Rooms B1 F, Abandoned Ship Room B1 F, Abandoned Ship Corridors 1 F.

HiddenFloorCorridors

13 by 11 tilesDoors 6
HiddenFloorCorridors map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Hidden Floor Rooms.

HiddenFloorRooms

44 by 15 tilesItem ball 4Hidden item 4Doors 9
HiddenFloorRooms map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Hidden Floor Corridors.

Room B1F

9 by 8 tilesItem ball 1Doors 2
Room B1F map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Corridors B1 F.

Rooms2 1F

9 by 17 tilesItem ball 1Trainer 3Doors 3
Rooms2 1F map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Corridors 1 F.

Rooms2 B1F

18 by 8 tilesItem ball 1Doors 4
Rooms2 B1F map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Corridors B1 F.

Rooms 1F

18 by 17 tilesItem ball 1Trainer 2Doors 6
Rooms 1F map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Corridors 1 F.

Rooms B1F

27 by 8 tilesItem ball 1Doors 3
Rooms B1F map
Hover a sprite, a shaded tile or a door. Green is walking encounters, blue is water, red is a trainer's line of sight.

Leads to Abandoned Ship Corridors B1 F.

Wild encounters

3 species · odds are the game's slot table

HiddenFloorCorridors

Surfingencounter rate 4
TentacoolwaterpoisonLv 5-3599%TentacruelwaterpoisonLv 30-351%
Old Rodencounter rate 20
MagikarpwaterLv 5-1070%TentacoolwaterpoisonLv 5-1030%
Good Rodencounter rate 20
MagikarpwaterLv 10-3060%TentacoolwaterpoisonLv 10-3040%
Super Rodencounter rate 20
TentacoolwaterpoisonLv 25-3040%TentacoolwaterpoisonLv 30-3540%TentacruelwaterpoisonLv 30-3515%TentacruelwaterpoisonLv 25-304%TentacruelwaterpoisonLv 20-251%

Rooms B1F

Surfingencounter rate 4
TentacoolwaterpoisonLv 5-3599%TentacruelwaterpoisonLv 30-351%
Old Rodencounter rate 20
MagikarpwaterLv 5-1070%TentacoolwaterpoisonLv 5-1030%
Good Rodencounter rate 20
MagikarpwaterLv 10-3060%TentacoolwaterpoisonLv 10-3040%
Super Rodencounter rate 20
TentacoolwaterpoisonLv 25-3040%TentacoolwaterpoisonLv 30-3540%TentacruelwaterpoisonLv 30-3515%TentacruelwaterpoisonLv 25-304%TentacruelwaterpoisonLv 20-251%

Trainers

7 on the way through · parties as the game loads them

Corridors 1F

Charlie
Tuber
MarillLv 26
Tail Whip, Water Gun, Rollout, Bubble Beam

Corridors B1F

Duncan
Sailor
SphealLv 25
Encore, Ice Ball, Body Slam, Aurora Beam
MachokeLv 25
Karate Chop, Seismic Toss, Foresight, Revenge

Rooms2 1F

Kira and Dan
Young Couple · double
VolbeatLv 25
Moonlight, Quick Attack, Tail Glow, Signal Beam
Moonlight, Quick Attack, Wish, Encore
Jani
Tuber
MarillLv 26
Tail Whip, Water Gun, Rollout, Bubble Beam
Garrison
Ruin Maniac
Defense Curl, Sand Attack, Poison Sting, Slash
Vs. Seeker rematches (4)
Kira and Dan
Young Couple · double · rematch
VolbeatLv 30
Quick Attack, Tail Glow, Signal Beam, Protect
Quick Attack, Wish, Encore, Flatter
Kira and Dan
Young Couple · double · rematch
VolbeatLv 33
Tail Glow, Signal Beam, Protect, Helping Hand
Wish, Encore, Flatter, Helping Hand
Kira and Dan
Young Couple · double · rematch
VolbeatLv 36
Tail Glow, Signal Beam, Protect, Helping Hand
Wish, Encore, Flatter, Helping Hand
Kira and Dan
Young Couple · double · rematch
VolbeatLv 39
Signal Beam, Protect, Helping Hand, Double-Edge
Encore, Flatter, Helping Hand, Covet

Rooms 1F

Demetrius
Youngster
Sand Attack, Odor Sleuth, Mud Sport, Pin Missile
Howl, Quick Attack, Spark, Odor Sleuth
Thalia
Beauty
WailmerLv 25
Water Gun, Rollout, Whirlpool, Astonish
HorseaLv 25
Bubble, Smokescreen, Leer, Water Gun
Vs. Seeker rematches (4)
Thalia
Beauty · rematch
WailmerLv 34
Whirlpool, Astonish, Water Pulse, Mist
HorseaLv 34
Smokescreen, Leer, Water Gun, Twister
Thalia
Beauty · rematch
LuvdiscLv 36
Agility, Take Down, Attract, Sweet Kiss
WailmerLv 36
Whirlpool, Astonish, Water Pulse, Mist
SeadraLv 36
Smokescreen, Leer, Water Gun, Twister
Thalia
Beauty · rematch
LuvdiscLv 38
Agility, Take Down, Attract, Sweet Kiss
WailmerLv 38
Astonish, Water Pulse, Mist, Rest
SeadraLv 38
Smokescreen, Leer, Water Gun, Twister
Thalia
Beauty · rematch
LuvdiscLv 40
Take Down, Attract, Sweet Kiss, Flail
WailordLv 40
Astonish, Water Pulse, Mist, Rest
KingdraLv 40
Leer, Water Gun, Twister, Agility

Items

14 on the ground and hidden

CaptainsOffice

Storage Keyitem ball, tile 0, 6

HiddenFloorRooms

Luxury Ballitem ball, tile 41, 4
Scanneritem ball, tile 16, 10
Water Stoneitem ball, tile 31, 11
TM18 Rain Danceitem ball, tile 5, 11Room 1 Keyhidden, tile 42, 10Room 2 Keyhidden, tile 20, 5Room 4 Keyhidden, tile 1, 12Room 6 Keyhidden, tile 1, 2

Room B1F

TM13 Ice Beamitem ball, tile 4, 4

Rooms2 1F

Reviveitem ball, tile 4, 4

Rooms2 B1F

Dive Ballitem ball, tile 13, 3

Rooms 1F

Harbor Mailitem ball, tile 4, 5

Rooms B1F

Escape Ropeitem ball, tile 6, 7

Next and previous

in the order a first playthrough reaches them
Before this: Route 108After this: Route 109Back to the Emerald guideEvery area in order