PokeTools
Home/Cobblemon/Moves/Clamp

Clamp.

Traps and damages the target for 4-5 turns.

water · physical move
learned by 7 of 1025 species
waterPhysical
Profile
Power
35
Accuracy
85
PP
15
Priority
0
Learned by
7
accuracy in percent · a dot means the value is not fixed · priority runs from -7 to +5, and the bar shows how far it sits from normal speed order
Typingwater
Damage classPhysical
Learn methodsLevel Up · Egg Move
Earliest levelLv. 1
Species coverage0.7%

Pokémon that learn Clamp

7 entries · 7 species
Level Up5 Pokémon
Egg Move2 Pokémon
Learnsetentries by method
5
Level Up
0
TM
2
Egg Move
0
Move Tutor
0.7% of the 1025 species in Cobblemon can end up with Clamp.

Clamp in Cobblemon

Clamp is a water-type physical move in Cobblemon with 35 power, 85% accuracy and 15 PP. Traps and damages the target for 4-5 turns.

7 Pokémon can learn it, 5 by level up, 2 by egg move. The earliest any species picks it up on its own is level 1.

Related
Moves directoryBack to all 952 movesCobblemon PokédexEvery species with stats and spawnsDamage calculatorRun this move through a battle calcTeam builderCoverage and weaknesses for a full team