water · physical move
learned by 7 of 1025 species
learned by 7 of 1025 species
waterPhysical
Profile
Power
35
Accuracy
85
PP
15
Priority
0
Learned by
7
accuracy in percent · a dot means the value is not fixed · priority runs from -7 to +5, and the bar shows how far it sits from normal speed order
Typingwater
Damage classPhysical
Learn methodsLevel Up · Egg Move
Earliest levelLv. 1
Species coverage0.7%
Pokémon that learn Clamp
7 entries · 7 speciesLevel Up5 Pokémon
Learnsetentries by method
0.7% of the 1025 species in Cobblemon can end up with Clamp.
Clamp in Cobblemon
Clamp is a water-type physical move in Cobblemon with 35 power, 85% accuracy and 15 PP. Traps and damages the target for 4-5 turns.
7 Pokémon can learn it, 5 by level up, 2 by egg move. The earliest any species picks it up on its own is level 1.