PokeTools
Battle

Damage Calculator

Calculate exact damage ranges and KO probabilities using the complete Gen 1-9 formula engine.

Gen 9Doubles
charizard
Attacker
Charizard
fireflyingBST 534
Pokémon
fireflying
Stats508/510
EVIV+/-Stat
HP-153
Atk93
Def98
SpA161
SpD106
Spe167
Moves
1
fire
special90
2
3
4

Damage Result

Charizard
fireflying
HP 100%
Blastoise
water
147-153 / 186 HP left
17.7-21.0%
33-39 damage out of 186 HP·possible 5HKO

252 SpA Charizard Flamethrower vs. 252 HP / 4 SpD Blastoise: 33-39 (17.7 - 20.9%) -- possible 5HKO

33-39 HP17.7%-21.0%
Defender HP: 186
possible 5HKO

HP After Each Hit

1x
79-82%
2x
58-65%
3x
37-47%
4x
16-29%
5x
0-11%
Speed
Charizard
167
Blastoise
98

Attacker outspeeds

blastoise
Defender
Blastoise
waterBST 530
Pokémon
water
Stats508/510
EVIV+/-Stat
HP-186
Atk92
Def167
SpA105
SpD126
Spe98
Moves
1
water
special90
2
3
4

Pokémon Damage Calculator - Gen 1 Through Gen 9

Every generation of Pokémon uses a different damage formula. This calculator handles all 9 of them through the @smogon/calc engine, the open-source library behind Smogon's official calculator. Pick any two of the 1,025 Pokémon in the database and get frame-perfect results.

What You Can Configure

  • Pokémon details - level, nature (+10%/-10% stat modifier), ability with auto-detection, held item, and Tera type (Gen 9)
  • EVs, IVs, and boosts - full stat customization with boost stages from -6 to +6 and calculated final stat values
  • Moves - choose from 937 moves with critical hit toggles and full type/power display
  • Field conditions - weather, terrain, Reflect, Light Screen, Aurora Veil, Stealth Rock, Spikes, Tailwind, and Helping Hand
  • Showdown integration - import and export sets in Showdown paste format for seamless teambuilding

Reading the Output

Results show the exact damage range (minimum and maximum roll), the percentage of the defender's HP each roll represents, and KO probability. The KO timeline visualizes how HP drains over multiple hits, and the speed comparison shows who moves first accounting for boosts, items, abilities, and field effects.