Arcanine-Hisui.
VGC 2026 Reg M-C Bo3 usage profile · rank #11
september 2026 · 223.5K battles
september 2026 · 223.5K battles
firePokédex entry ↗
Usage · September 2026
15.4%
Arcanine-Hisui is ranked #11 in VGC 2026 Reg M-C Bo3, carried by 73,658 teams
TierA · top 15 of the format
Ladder rank#11 of 191
Raw count73,658
Viability ceiling84
Month on month+15.37pp
13 month peak15.4%
FormatVGC 2026 Reg M-C Bo3
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sets and counters from 223.5K battles
Base statsspecies values, before EVs and natureBST 555
HP
90
Atk
110
Def
80
SpA
100
SpD
80
Spe
95
Usage over time15.4%▲ 15.37pppeak 15.4% · Sep '26
hover a month for the exact figure · 13 months of ladder history
Most used set
44.6% of Arcanine-Hisui teamsHP
2
Atk
32
Def
0
SpA
0
SpD
0
Spe
32
NatureJolly
AbilityRock Head · 97.4%
ItemFocus Sash · 98.0%
EV spread2 HP / 32 Atk / 32 Spe
Moves
100.0%
98.9%
93.1%
91.4%
Alternative spreads
over 5% usageJolly1 HP / 32 Atk / 1 SpD / 32 Spe24.4%
Jolly32 Atk / 1 Def / 1 SpD / 32 Spe10.6%
Moves
4 tracked100.0%
98.9%
93.1%
91.4%
Items
98.0%
Abilities
97.4%
2.5%
0.1%
EV spreads
top 6Jolly2 HP / 32 Atk / 32 Spe44.6%
Jolly1 HP / 32 Atk / 1 SpD / 32 Spe24.4%
Jolly32 Atk / 1 Def / 1 SpD / 32 Spe10.6%
Jolly1 HP / 32 Atk / 1 Def / 32 Spe7.5%
Adamant2 HP / 32 Atk / 32 Spe4.1%
Adamant1 HP / 32 Atk / 1 SpD / 32 Spe3.1%
Top teammates
share of teamsBest Arcanine-Hisui build for VGC 2026 Reg M-C Bo3
The set above is the one VGC 2026 Reg M-C Bo3 players run most often, taken from 223,477 battles in September 2026. Arcanine-Hisui sits at rank #11 with 15.4% usage, which puts it in A tier, up 15.37 points on the month before.
These are usage numbers, not a recommendation from a council. A move at 90% is close to mandatory; anything under 30% is a tech pick that answers a specific matchup. Read the spreads the same way: the top spread is the safe default, and the alternatives usually trade bulk for speed or the other way round.
The checks and counters table is generated from real games rather than a type chart, so it accounts for items, Tera choices, and how often the matchup ends in a switch instead of a knockout.